Commit Graph

3 Commits

Author SHA1 Message Date
Christopher Wiebe f7cadaeb68 M6.19: Confirm & Begin → CharacterBuilder handoff + hybrid pick plumbing
The wizard now produces a real runtime Character instead of just
persisting the draft Resource. New Theriapolis.Godot/UI/CharacterAssembler
bridges CharacterDraft → CharacterBuilder, picking the purebred Build
or hybrid TryBuildHybrid path, threading clade/species/class/background
lookups, ability scores, skill picks, dominant-parent, subclass id,
and the items table for the starting kit. The captured
PlayerCharacterState writes to user://character.json (resumability
before the M7 save format lands) and the live Character is held in
CharacterAssembler.LastBuilt for future PlayScreen pickup.

StepReview.OnConfirmPressed surfaces build errors on the status label
instead of crashing, logs HP/hybrid/skill totals on success, and
keeps emitting the existing CharacterConfirmed signal.

Hybrid lineage bonuses now match the wizard's preview math.
CharacterBuilder gains HybridSireChosenAbility / HybridDamChosenAbility;
TryBuildHybrid replaces the old "apply both clades' full mods + both
species mods" blend with "apply each parent's chosen mod only" —
species mods don't apply for hybrids per project decision. Picks
stack additively when both parents land on the same ability
(canidae +1 CON × ursidae +2 CON → +3 CON). Empty pick = no bonus
(defensive fallback for headless builds). HybridCharacterTests'
BlendsAbilityMods rewritten for the new rule, plus two new tests
for stacking and empty-pick fallback.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 21:26:16 -07:00
Christopher Wiebe e3f0296e6f M6.7: Parchment theme pass
Lights up the M5 codex design system across the wizard. Default
palette swaps from dark leather to aged-parchment cream with
sealing-wax red selection emphasis, matching the React prototype's
default theme variant. CodexTheme.Build() is applied at the wizard
root so every step + Aside + popover cascades through it.

Theme additions:
- Parchment palette in CodexPalette (Dark retained as alt)
- Type variations registered for Card, CodexPopover, Pill,
  PillDetriment, AbilityToken, AbilitySlot, SkillRow — without
  SetTypeVariation, panel-stylebox lookup falls through to Godot's
  default dark slate, which is what was happening to every bare
  PanelContainer before this pass.
- panel_hover stylebox on Card (gild border) wired via CodexCard's
  MouseEntered/Exited helper; panel_selected bumped to 3px seal-red
  border + soft shadow so selection reads at a glance.

Card selection refactor:
- Replaced the warm-cream Modulate hint on cards with stylebox swaps
  via the new CodexCard.SetSelected helper. The Modulate approach
  was a no-op on cream-on-cream parchment; the stylebox swap looks
  the same on either palette.
- Step intros + Aside section headers now use the existing Eyebrow /
  H2 / H3 / CardName / CardMeta / CardBody label variations.
- Confirm button on Step VIII uses the PrimaryButton variation.

Popover + chip behaviour:
- PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all
  pass through. Adjacent chips fire reliably even when the previous
  popover overlaps them spatially.
- Dropped the 80ms grace timer; chip MouseExited closes immediately.
- TraitChip MouseFilter Stop → Pass so clicks bubble up to the
  parent card's GuiInput (selecting the card).

Misc:
- Wizard._Ready inserts a backing Panel so the parchment Bg fills
  the canvas — Wizard root is a plain Control, which paints nothing.
- CodexTheme font lookup tries Cormorant-Medium before -Regular and
  globalizes res://Fonts/ for runtime FontFile load (the previous
  fallback used ContentPaths which points at a sibling data tree).
- StepStats final-score Label rendered at font_size 22 to match the
  AbilityToken die.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-03 22:04:24 -07:00
Christopher Wiebe bb986d49f9 M6.6: StepReview signing + hybrid math revision
- New Step VIII (Review): name input and Confirm button that
  saves the finalized character to user://character.tres.
- Hybrid lineage rules simplified per project decision: drop
  the "no-stack on overlap, take +1 free elsewhere" rule from
  theriapolis-rpg-clades.md. Hybrids now pick one ability mod
  from each parent clade and they sum if they overlap.
  Removes HybridFreeAbility, the free-bonus picker row, and the
  overlap special case from AbilityCalc + WizardValidation.
- StepClade bonus rows now mutate in place (sync ButtonPressed)
  instead of tearing down on every Refresh — the old path freed
  the very button mid-Pressed-signal, leaving stale buttons next
  to the new ones.
- StepSkills drops the redundant "Calling: X · History: Y" meta
  line; both are already shown in the Aside summary.
- Aside hybrid section adds dual-species traits and the
  universal-hybrid detriment pills.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-03 20:51:55 -07:00