067038de45
Sex is a character-level field set at Step 0 — surface it in the right-rail summary alongside clade and species. Lands as a Sex row under the lineage cells in both purebred (single Sex cell + filler) and hybrid (Sex applies to the whole character, spans below the sire/dam clade and species rows) layouts. Falls back to the empty "—" placeholder when not yet picked. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
453 lines
20 KiB
C#
453 lines
20 KiB
C#
using Godot;
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using System.Collections.Generic;
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using Theriapolis.GodotHost.Scenes.Widgets;
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using Theriapolis.GodotHost.UI;
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namespace Theriapolis.GodotHost.Scenes;
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/// <summary>
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/// Right-rail summary of the in-progress character. Sections, top-down:
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/// 1. Name (or placeholder until Step VIII).
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/// 2. Lineage details — 2-column grid:
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/// purebred: Clade | Species, then Calling | Background.
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/// hybrid: Sire | Dam (column headers); each parent's
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/// clade and species below; Calling | Background.
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/// 3. Attributes — final score + d20 modifier per ability.
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/// 4. Pills — traits + skills selected so far, with hover popovers.
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///
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/// One Refresh() rebuild per draft change; the panel is small enough
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/// that partial-update logic isn't worth the complexity.
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/// </summary>
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public partial class Aside : MarginContainer
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{
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private CharacterDraft? _draft;
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private VBoxContainer _content = null!;
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public override void _Ready()
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{
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AddThemeConstantOverride("margin_left", 18);
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AddThemeConstantOverride("margin_right", 18);
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AddThemeConstantOverride("margin_top", 18);
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AddThemeConstantOverride("margin_bottom", 18);
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// Wrap content in a ScrollContainer so the Aside's intrinsic
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// height stays bounded by the panel's allocated size — without
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// this, an over-tall summary (lots of pills) forces the parent
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// Layout to expand and pushes the navbar off the viewport.
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var scroll = new ScrollContainer
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{
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SizeFlagsHorizontal = SizeFlags.ExpandFill,
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SizeFlagsVertical = SizeFlags.ExpandFill,
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HorizontalScrollMode = ScrollContainer.ScrollMode.Disabled,
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};
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AddChild(scroll);
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_content = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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_content.AddThemeConstantOverride("separation", 18);
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scroll.AddChild(_content);
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}
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public void SetDraft(CharacterDraft draft)
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{
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_draft = draft;
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_draft.Changed += Refresh;
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Refresh();
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}
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private void Refresh()
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{
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if (_draft is null || _content is null) return;
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foreach (var c in _content.GetChildren()) c.QueueFree();
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BuildName();
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BuildDetailsGrid();
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BuildAttributes();
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BuildPills();
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}
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// ──────────────────────────────────────────────────────────────────────
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// Section 1 — Name
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private void BuildName()
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{
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var name = string.IsNullOrEmpty(_draft!.CharacterName) ? "Unnamed" : _draft.CharacterName;
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_content.AddChild(new Label
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{
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Text = name,
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HorizontalAlignment = HorizontalAlignment.Center,
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ThemeTypeVariation = "H3",
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});
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_content.AddChild(new HSeparator());
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}
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// ──────────────────────────────────────────────────────────────────────
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// Section 2 — Lineage details (2-column grid)
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private void BuildDetailsGrid()
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{
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string sexLabel = _draft!.Sex switch
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{
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"male" => "Male",
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"female" => "Female",
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_ => "",
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};
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if (_draft.IsHybrid)
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{
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// Hybrid layout: SIRE / DAM column headers above the parent
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// detail rows, then the Calling / Background row spans both
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// halves of the same kind of grid.
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var headers = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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headers.AddThemeConstantOverride("separation", 12);
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_content.AddChild(headers);
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headers.AddChild(MakeColumnHeader("SIRE" + (_draft.DominantParent == "sire" ? " ★" : "")));
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headers.AddChild(MakeColumnHeader("DAM" + (_draft.DominantParent == "dam" ? " ★" : "")));
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var lineageGrid = MakeFullWidthGrid();
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_content.AddChild(lineageGrid);
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lineageGrid.AddChild(MakeCell("Clade", CodexContent.Clade(_draft.SireCladeId)?.Name));
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lineageGrid.AddChild(MakeCell("Clade", CodexContent.Clade(_draft.DamCladeId)?.Name));
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lineageGrid.AddChild(MakeCell("Species", CodexContent.SpeciesById(_draft.SireSpeciesId)?.Name));
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lineageGrid.AddChild(MakeCell("Species", CodexContent.SpeciesById(_draft.DamSpeciesId)?.Name));
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// Sex is a character-level field, not per-parent — span left
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// column with an empty filler in the right.
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lineageGrid.AddChild(MakeCell("Sex", sexLabel));
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lineageGrid.AddChild(new Control());
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}
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else
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{
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var lineageGrid = MakeFullWidthGrid();
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_content.AddChild(lineageGrid);
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lineageGrid.AddChild(MakeCell("Clade", CodexContent.Clade(_draft.CladeId)?.Name));
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lineageGrid.AddChild(MakeCell("Species", CodexContent.SpeciesById(_draft.SpeciesId)?.Name));
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lineageGrid.AddChild(MakeCell("Sex", sexLabel));
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lineageGrid.AddChild(new Control());
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}
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// Calling + Background — last row of the lineage block, with
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// Subclass tucked underneath Calling in the same column.
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var callingGrid = MakeFullWidthGrid();
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_content.AddChild(callingGrid);
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callingGrid.AddChild(MakeCell("Calling", CodexContent.Class(_draft.ClassId)?.Name));
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callingGrid.AddChild(MakeCell("Background", CodexContent.Background(_draft.BackgroundId)?.Name));
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var subclassDef = System.Array.Find(CodexContent.Subclasses, s => s.Id == _draft.SubclassId);
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callingGrid.AddChild(MakeCell("Subclass", subclassDef?.Name));
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callingGrid.AddChild(new Control()); // empty cell to align grid
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_content.AddChild(new HSeparator());
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}
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private static GridContainer MakeFullWidthGrid()
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{
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var grid = new GridContainer { Columns = 2, SizeFlagsHorizontal = SizeFlags.ExpandFill };
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grid.AddThemeConstantOverride("h_separation", 12);
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grid.AddThemeConstantOverride("v_separation", 8);
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return grid;
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}
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private static Control MakeColumnHeader(string label)
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{
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// Centered label + underline; sized to take half the parent
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// HBoxContainer width so SIRE and DAM align over their data
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// columns.
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var col = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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col.AddThemeConstantOverride("separation", 2);
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col.AddChild(new Label
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{
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Text = label,
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HorizontalAlignment = HorizontalAlignment.Center,
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ThemeTypeVariation = "Eyebrow",
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});
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col.AddChild(new HSeparator());
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return col;
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}
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private static Control MakeCell(string label, string? value)
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{
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var v = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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v.AddThemeConstantOverride("separation", 2);
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// Smaller font on the label tag — keeps the row compact in the
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// narrow side rail.
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var lbl = new Label { Text = label.ToUpperInvariant(), ThemeTypeVariation = "Eyebrow" };
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v.AddChild(lbl);
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// Autowrap on the value so long names ("Hybrid Underground")
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// wrap rather than push the whole panel wider than its alloc.
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var val = new Label
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{
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Text = string.IsNullOrEmpty(value) ? "—" : value,
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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CustomMinimumSize = new Vector2(0, 0),
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};
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v.AddChild(val);
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return v;
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}
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// ──────────────────────────────────────────────────────────────────────
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// Section 3 — Attributes (final score + modifier)
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private void BuildAttributes()
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{
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_content.AddChild(new Label { Text = "ATTRIBUTES", ThemeTypeVariation = "Eyebrow" });
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// Self-contained sub-panel so the attributes table never widens
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// beyond the Aside's own rect. Columns: ab | bonus | final | d20.
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// Cells have explicit min widths but DON'T ExpandFill, so the
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// grid's total width is bounded by the cell mins instead of
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// taking whatever parent width is available.
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var grid = new GridContainer { Columns = 4 };
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grid.AddThemeConstantOverride("h_separation", 6);
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grid.AddThemeConstantOverride("v_separation", 6);
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_content.AddChild(grid);
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foreach (var ab in SkillsCatalog.Abilities)
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{
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int baseScore = AbilityCalc.BaseScore(ab, _draft!);
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int bonus = AbilityCalc.TotalBonus(ab, _draft!);
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int final = baseScore + bonus;
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int dMod = AbilityCalc.D20Modifier(final);
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grid.AddChild(new Label
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{
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Text = ab,
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CustomMinimumSize = new Vector2(36, 0),
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});
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// Bonus chip — only render when non-zero. +0 entries get an
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// empty Control so the column stays aligned without the
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// panel chrome of an empty TraitChip pushing the row wider.
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if (bonus != 0)
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{
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grid.AddChild(new Widgets.TraitChip
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{
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TraitName = AbilityCalc.FormatSigned(bonus),
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Description = AbilityCalc.FormatBreakdown(AbilityCalc.Sources(ab, _draft!)),
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Tag = "bonus",
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});
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}
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else
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{
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grid.AddChild(new Control { CustomMinimumSize = new Vector2(40, 0) });
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}
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grid.AddChild(new Label
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{
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Text = baseScore == 0 ? "—" : final.ToString(),
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HorizontalAlignment = HorizontalAlignment.Right,
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CustomMinimumSize = new Vector2(36, 0),
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});
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grid.AddChild(new Label
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{
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Text = baseScore == 0 ? "" : AbilityCalc.FormatSigned(dMod),
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HorizontalAlignment = HorizontalAlignment.Right,
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CustomMinimumSize = new Vector2(36, 0),
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});
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}
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_content.AddChild(new HSeparator());
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}
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// ──────────────────────────────────────────────────────────────────────
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// Section 4 — Pills (traits, skills, features chosen so far)
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private void BuildPills()
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{
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_content.AddChild(new Label { Text = "TRAITS · FEATS · SKILLS", ThemeTypeVariation = "Eyebrow" });
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var flow = new HFlowContainer();
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flow.AddThemeConstantOverride("h_separation", 6);
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flow.AddThemeConstantOverride("v_separation", 6);
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_content.AddChild(flow);
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// Clade — purebred: full trait+detriment list of the one clade.
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// Hybrid: only the player-picked clade traits per parent (2/1 split),
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// but ALL clade detriments from BOTH parents per doc rule.
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if (_draft!.IsHybrid)
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{
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AddPickedCladeTraits(flow, CodexContent.Clade(_draft.SireCladeId), _draft.SireChosenCladeTraits);
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AddPickedCladeTraits(flow, CodexContent.Clade(_draft.DamCladeId), _draft.DamChosenCladeTraits);
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AddCladeDetriments(flow, CodexContent.Clade(_draft.SireCladeId));
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AddCladeDetriments(flow, CodexContent.Clade(_draft.DamCladeId));
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}
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else
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{
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AddCladeTraits(flow, CodexContent.Clade(_draft.CladeId));
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}
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// Species — purebred shows everything from the single species.
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// Hybrid shows only the picked trait + picked detriment per parent
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// (single-pick each, per doc) plus the four universal detriments.
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if (_draft.IsHybrid)
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{
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var sireSp = CodexContent.SpeciesById(_draft.SireSpeciesId);
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var damSp = CodexContent.SpeciesById(_draft.DamSpeciesId);
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AddPickedSpeciesPick(flow, sireSp,
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_draft.SireChosenSpeciesTrait, _draft.SireChosenSpeciesDetriment);
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AddPickedSpeciesPick(flow, damSp,
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_draft.DamChosenSpeciesTrait, _draft.DamChosenSpeciesDetriment);
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AddVariantContent(flow, sireSp, _draft.ResolveVariantId(sireSp, "sire"));
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AddVariantContent(flow, damSp, _draft.ResolveVariantId(damSp, "dam"));
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// Universal hybrid detriments — every hybrid has all four.
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foreach (var (name, desc) in UniversalHybridDetriments)
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flow.AddChild(new TraitChip { TraitName = name, Description = desc, Detriment = true });
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}
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else
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{
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var sp = CodexContent.SpeciesById(_draft.SpeciesId);
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AddSpeciesTraits(flow, sp);
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AddVariantContent(flow, sp, _draft.ResolveVariantId(sp, ""));
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}
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// Class level-1 features.
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var cls = CodexContent.Class(_draft.ClassId);
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if (cls is not null)
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{
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var lvl1 = System.Array.Find(cls.LevelTable, e => e.Level == 1);
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if (lvl1 is not null)
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{
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foreach (var fid in lvl1.Features)
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{
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if (!cls.FeatureDefinitions.TryGetValue(fid, out var fd)) continue;
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if (fd.Kind == "stub" || fid.StartsWith("subclass_")) continue;
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flow.AddChild(new TraitChip
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{
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TraitName = fd.Name,
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Description = fd.Description,
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Tag = fd.Kind,
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});
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}
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}
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}
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// Background feature + granted skills.
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var bg = CodexContent.Background(_draft.BackgroundId);
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if (bg is not null && !string.IsNullOrEmpty(bg.FeatureName))
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{
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flow.AddChild(new TraitChip
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{
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TraitName = bg.FeatureName,
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Description = bg.FeatureDescription,
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Tag = "history",
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});
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}
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// Skills — background-locked first, then user-chosen class skills.
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if (bg is not null)
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{
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foreach (var skillId in bg.SkillProficiencies)
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AddSkillChip(flow, skillId, "BG");
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}
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foreach (var skillId in _draft.ChosenSkills)
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AddSkillChip(flow, skillId, "skill");
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}
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private static void AddCladeTraits(HFlowContainer flow, Theriapolis.Core.Data.CladeDef? clade)
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{
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if (clade is null) return;
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foreach (var t in clade.Traits)
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flow.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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foreach (var d in clade.Detriments)
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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private static void AddSpeciesTraits(HFlowContainer flow, Theriapolis.Core.Data.SpeciesDef? species)
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{
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if (species is null) return;
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foreach (var t in species.Traits)
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flow.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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foreach (var d in species.Detriments)
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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/// <summary>Hybrid: only the chosen subset of clade traits.</summary>
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private static void AddPickedCladeTraits(HFlowContainer flow, Theriapolis.Core.Data.CladeDef? clade,
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Godot.Collections.Array<string> chosen)
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{
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if (clade is null) return;
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foreach (var t in clade.Traits)
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if (chosen.Contains(t.Id))
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flow.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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}
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/// <summary>Hybrid: all clade detriments from this parent (both inherited).</summary>
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private static void AddCladeDetriments(HFlowContainer flow, Theriapolis.Core.Data.CladeDef? clade)
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{
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if (clade is null) return;
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foreach (var d in clade.Detriments)
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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/// <summary>Render the resolved variant's extra traits/detriments,
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/// if any. <paramref name="variantId"/> is the variant key (e.g. "male"
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/// or "sheep"); empty when no resolution applies.</summary>
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private static void AddVariantContent(HFlowContainer flow,
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Theriapolis.Core.Data.SpeciesDef? species,
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string variantId)
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{
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if (species is null || string.IsNullOrEmpty(variantId)) return;
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var variant = System.Array.Find(species.Variants, v => v.Id == variantId);
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if (variant is null) return;
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foreach (var t in variant.Traits)
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flow.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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foreach (var d in variant.Detriments)
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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/// <summary>Hybrid: one chosen species trait + one chosen species detriment.</summary>
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private static void AddPickedSpeciesPick(HFlowContainer flow, Theriapolis.Core.Data.SpeciesDef? species,
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string chosenTraitId, string chosenDetrimentId)
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{
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if (species is null) return;
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foreach (var t in species.Traits)
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if (t.Id == chosenTraitId)
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flow.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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foreach (var d in species.Detriments)
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if (d.Id == chosenDetrimentId)
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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/// <summary>
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/// Hardcoded from theriapolis-rpg-clades.md "Universal Hybrid Detriments"
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/// (lines 749-753). Every hybrid character has all four. The schema
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/// doesn't carry these yet — they live in the clades doc as canonical
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/// rules text.
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/// </summary>
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private static readonly (string Name, string Description)[] UniversalHybridDetriments =
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{
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("Scent Dysphoria",
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"Your scent broadcasts conflicting Clade signals. Creatures with scent ability "
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+ "who detect you must make a WIS save (DC 10) or experience instinctive unease, "
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+ "imposing disadvantage on their first CHA check with you. Scent-masking products "
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+ "can suppress this for 1d4 hours but fail under stress."),
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("Illegible Body Language",
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"Your tail and ear movements blend two Clade grammars. Disadvantage on nonverbal "
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+ "communication checks (CHA checks relying on body language) with purebred creatures. "
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+ "Other hybrids read you normally."),
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("Social Stigma",
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"In non-progressive settlements, disadvantage on CHA checks with strangers and on "
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+ "checks to secure housing, employment, or official services. Even in progressive "
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+ "areas, the first CHA check with any new NPC is made at -2 until you've established "
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+ "rapport."),
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("Medical Incompatibility",
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"Healing potions and magical healing function at 75% effectiveness (round down). "
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+ "Medical treatment calibrated for purebred physiologies works imperfectly on your "
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+ "blended body. Hybrid-specific medicine exists but is expensive and rare."),
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};
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private static void AddSkillChip(HFlowContainer flow, string skillId, string tag)
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{
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var s = SkillsCatalog.Get(skillId);
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if (s is null) return;
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flow.AddChild(new TraitChip
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{
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TraitName = s.Label,
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Description = s.Description,
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Tag = tag,
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});
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}
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}
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