59e86af7a2
First milestone of the Godot port. Establishes the new project structure and verifies the toolchain is wired up end-to-end. - Godot.NET.Sdk/4.6.2 targeting net8.0; references Theriapolis.Core - project.godot configured for borderless fullscreen at native resolution (per port plan §10 resolved decisions); F11 toggles to windowed - Main.tscn + Main.cs hello-world; nearest-neighbor texture filtering - icon.svg placeholder (T in gild on dark) - Added to Theriapolis.sln Verification: - dotnet build Theriapolis.Godot.csproj: 0 errors, 0 warnings - dotnet build Theriapolis.sln: 0 errors (6 pre-existing warnings unrelated) - dotnet test: 708/708 pass in 26s (unchanged from master) - Godot 4.6.2 opens project; fullscreen + F11 toggle confirmed visually Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
6 lines
360 B
XML
6 lines
360 B
XML
<svg width="128" height="128" viewBox="0 0 128 128" xmlns="http://www.w3.org/2000/svg">
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<rect width="128" height="128" fill="#1c1410"/>
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<rect x="6" y="6" width="116" height="116" fill="none" stroke="#d8a84a" stroke-width="2"/>
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<text x="64" y="78" font-family="serif" font-size="64" font-style="italic" fill="#d8a84a" text-anchor="middle">T</text>
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</svg>
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