Files
TheriapolisV3/Theriapolis.Tests/Combat/EncounterTriggerTests.cs
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

74 lines
2.4 KiB
C#

using Theriapolis.Core;
using Theriapolis.Core.Data;
using Theriapolis.Core.Entities;
using Theriapolis.Core.Rules.Character;
using Theriapolis.Core.Rules.Combat;
using Theriapolis.Core.Util;
using Xunit;
namespace Theriapolis.Tests.Combat;
public sealed class EncounterTriggerTests
{
private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
[Fact]
public void FindHostileTrigger_ReturnsNullWhenNoHostiles()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(100, 100));
Assert.Null(EncounterTrigger.FindHostileTrigger(mgr));
}
[Fact]
public void FindHostileTrigger_ReturnsNearbyHostile()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(100, 100));
var wolf = mgr.SpawnNpc(_content.Npcs.Templates.First(t => t.Id == "wolf"),
new Vec2(105, 100));
var hit = EncounterTrigger.FindHostileTrigger(mgr);
Assert.Same(wolf, hit);
}
[Fact]
public void FindHostileTrigger_IgnoresHostilesPastTriggerRadius()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(100, 100));
mgr.SpawnNpc(_content.Npcs.Templates.First(t => t.Id == "wolf"),
new Vec2(100 + C.ENCOUNTER_TRIGGER_TILES + 5, 100));
Assert.Null(EncounterTrigger.FindHostileTrigger(mgr));
}
[Fact]
public void FindHostileTrigger_IgnoresFriendlyAndNeutral()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(100, 100));
var merchant = _content.Npcs.Templates.First(t => t.Id == "merchant_traveler");
mgr.SpawnNpc(merchant, new Vec2(102, 100));
Assert.Null(EncounterTrigger.FindHostileTrigger(mgr));
}
[Fact]
public void FindInteractCandidate_FindsFriendlyOrNeutralInRange()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(100, 100));
var merchant = _content.Npcs.Templates.First(t => t.Id == "merchant_traveler");
var npc = mgr.SpawnNpc(merchant, new Vec2(101, 100));
var hit = EncounterTrigger.FindInteractCandidate(mgr);
Assert.Same(npc, hit);
}
[Fact]
public void FindInteractCandidate_IgnoresHostiles()
{
var mgr = new ActorManager();
mgr.SpawnPlayer(new Vec2(100, 100));
mgr.SpawnNpc(_content.Npcs.Templates.First(t => t.Id == "wolf"), new Vec2(101, 100));
Assert.Null(EncounterTrigger.FindInteractCandidate(mgr));
}
}