Files
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

83 lines
3.2 KiB
C#

using Theriapolis.Core.Data;
namespace Theriapolis.Tools.Commands;
/// <summary>
/// Phase 6 M3 — dialogue-validate. Loads every <c>dialogues/*.json</c>
/// through <see cref="ContentLoader.LoadDialogues"/> (which already
/// validates structure + references) and prints a per-tree summary.
/// CI gate: exits non-zero on any validation error.
///
/// Usage:
/// dotnet run --project Theriapolis.Tools -- dialogue-validate
/// dotnet run --project Theriapolis.Tools -- dialogue-validate --data-dir ./Content/Data
/// </summary>
public static class DialogueValidate
{
public static int Run(string[] args)
{
string dataDir = "./Content/Data";
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "--data-dir" && i + 1 < args.Length)
{
dataDir = args[i + 1];
i++;
}
}
Console.WriteLine($"Validating dialogues in: {dataDir}");
var loader = new ContentLoader(dataDir);
DialogueDef[] defs;
try
{
// Load items for cross-reference (give_item / has_item).
var items = loader.LoadItems();
defs = loader.LoadDialogues(items);
}
catch (Exception ex)
{
Console.Error.WriteLine($" ✗ {ex.Message}");
return 1;
}
Console.WriteLine($" ✓ {defs.Length} dialogue tree(s) loaded.");
foreach (var d in defs.OrderBy(d => d.Id, StringComparer.Ordinal))
{
int totalOptions = d.Nodes.Sum(n => n.Options.Length);
int skillChecks = d.Nodes.Sum(n => n.Options.Count(o => o.SkillCheck is not null));
Console.WriteLine($" [{d.Id}] root='{d.Root}' nodes={d.Nodes.Length} options={totalOptions} skill_checks={skillChecks}");
// Reachability: BFS from root over options.next + next_on_*.
var reachable = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { d.Root };
var queue = new Queue<string>();
queue.Enqueue(d.Root);
var nodesById = d.Nodes.ToDictionary(n => n.Id, StringComparer.OrdinalIgnoreCase);
while (queue.Count > 0)
{
var cur = queue.Dequeue();
if (!nodesById.TryGetValue(cur, out var node)) continue;
foreach (var opt in node.Options)
{
foreach (var n in new[] { opt.Next, opt.NextOnSuccess, opt.NextOnFailure })
{
if (string.IsNullOrEmpty(n) || string.Equals(n, "<end>", StringComparison.OrdinalIgnoreCase)) continue;
if (reachable.Add(n)) queue.Enqueue(n);
}
}
}
int unreachable = d.Nodes.Length - reachable.Count;
if (unreachable > 0)
{
Console.Error.WriteLine($" ✗ {unreachable} unreachable node(s) in '{d.Id}': "
+ string.Join(", ", d.Nodes.Where(n => !reachable.Contains(n.Id)).Select(n => n.Id)));
return 1;
}
}
Console.WriteLine();
Console.WriteLine("All dialogue trees valid.");
return 0;
}
}