Files
TheriapolisV3/Theriapolis.Core/Persistence/QuestSnapshot.cs
T
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

26 lines
945 B
C#

namespace Theriapolis.Core.Persistence;
/// <summary>
/// Phase 6 M4 — serializable quest engine state. Holds active + completed
/// quests + the player journal tail. Round-trips via SaveCodec
/// <c>TAG_QUESTS = 111</c>.
/// </summary>
public sealed class QuestSnapshot
{
public List<QuestStateSnapshot> Active { get; set; } = new();
public List<QuestStateSnapshot> Completed { get; set; } = new();
/// <summary>Most recent journal entries written by the engine.</summary>
public List<string> Journal { get; set; } = new();
}
public sealed class QuestStateSnapshot
{
public string QuestId { get; set; } = "";
public string CurrentStep { get; set; } = "";
public byte Status { get; set; } // QuestStatus byte value
public long StartedAt { get; set; }
public long StepStartedAt { get; set; }
public string[] JournalLines { get; set; } = System.Array.Empty<string>();
}