Files
TheriapolisV3/Content/Data/room_templates/cave/wild_den.json
T
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

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JSON

{
"id": "cave.wild_den",
"name": "Wild Den",
"type": "cave",
"built_by": "mustelid",
"size_class": "small",
"roles_eligible": ["dead-end", "boss"],
"footprint_w_tiles": 8,
"footprint_h_tiles": 6,
"grid": [
"########",
"#......#",
"D...@..#",
"#..@C@.#",
"#......#",
"########"
],
"doors": [
{ "x": 0, "y": 2, "facing": "W" }
],
"encounter_slots": [
{ "x": 4, "y": 2, "kind": "WildAnimal", "weight": 1.0 },
{ "x": 3, "y": 3, "kind": "WildAnimal", "weight": 1.0 },
{ "x": 5, "y": 3, "kind": "WildAnimal", "weight": 1.0 }
],
"container_slots": [
{ "x": 4, "y": 3, "loot_table_band": "t1" }
],
"narrative_text": "Bones, scraps of leather, and the lingering musk of carnivore. Recent kills. They sleep nearby.",
"weight": 1.0
}