e3f0296e6f
Lights up the M5 codex design system across the wizard. Default palette swaps from dark leather to aged-parchment cream with sealing-wax red selection emphasis, matching the React prototype's default theme variant. CodexTheme.Build() is applied at the wizard root so every step + Aside + popover cascades through it. Theme additions: - Parchment palette in CodexPalette (Dark retained as alt) - Type variations registered for Card, CodexPopover, Pill, PillDetriment, AbilityToken, AbilitySlot, SkillRow — without SetTypeVariation, panel-stylebox lookup falls through to Godot's default dark slate, which is what was happening to every bare PanelContainer before this pass. - panel_hover stylebox on Card (gild border) wired via CodexCard's MouseEntered/Exited helper; panel_selected bumped to 3px seal-red border + soft shadow so selection reads at a glance. Card selection refactor: - Replaced the warm-cream Modulate hint on cards with stylebox swaps via the new CodexCard.SetSelected helper. The Modulate approach was a no-op on cream-on-cream parchment; the stylebox swap looks the same on either palette. - Step intros + Aside section headers now use the existing Eyebrow / H2 / H3 / CardName / CardMeta / CardBody label variations. - Confirm button on Step VIII uses the PrimaryButton variation. Popover + chip behaviour: - PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all pass through. Adjacent chips fire reliably even when the previous popover overlaps them spatially. - Dropped the 80ms grace timer; chip MouseExited closes immediately. - TraitChip MouseFilter Stop → Pass so clicks bubble up to the parent card's GuiInput (selecting the card). Misc: - Wizard._Ready inserts a backing Panel so the parchment Bg fills the canvas — Wizard root is a plain Control, which paints nothing. - CodexTheme font lookup tries Cormorant-Medium before -Regular and globalizes res://Fonts/ for runtime FontFile load (the previous fallback used ContentPaths which points at a sibling data tree). - StepStats final-score Label rendered at font_size 22 to match the AbilityToken die. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
157 lines
6.1 KiB
C#
157 lines
6.1 KiB
C#
using Godot;
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using Theriapolis.Core.Data;
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using Theriapolis.GodotHost.Scenes.Widgets;
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using Theriapolis.GodotHost.UI;
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namespace Theriapolis.GodotHost.Scenes.Steps;
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/// <summary>
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/// Step II — Species. Direct port of <c>StepSpecies</c> in
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/// <c>src/steps.jsx</c> plus the Phase 6.5 hybrid extension: when
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/// <see cref="CharacterDraft.IsHybrid"/> is true the step shows two
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/// stacked grids, one filtered by SireCladeId and one by DamCladeId.
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/// </summary>
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public partial class StepSpecies : VBoxContainer, IStep
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{
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private CharacterDraft _draft = null!;
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private VBoxContainer _purebredSection = null!;
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private VBoxContainer _hybridSection = null!;
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private GridContainer _purebredGrid = null!;
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private GridContainer _sireGrid = null!;
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private GridContainer _damGrid = null!;
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public void Bind(CharacterDraft draft)
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{
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_draft = draft;
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// Defer Refresh so it runs after the click callback that triggered
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// Changed completes — Free() called on a card mid-callback returns
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// without freeing, leaving a stale duplicate in the grid.
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_draft.Changed += () => Callable.From(Refresh).CallDeferred();
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Build();
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}
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public string? Validate() => WizardValidation.Validate(1, _draft);
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private void Build()
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{
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AddThemeConstantOverride("separation", 16);
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO II · SPECIES", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Species", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Refine your line. Species inherits the clade's traits and adds its "
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+ "own — body size, base movement speed, and species-specific abilities. "
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+ "Hybrid characters pick one species per parent lineage.",
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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_purebredSection = new VBoxContainer();
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_purebredSection.AddThemeConstantOverride("separation", 6);
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AddChild(_purebredSection);
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_purebredGrid = MakeGrid();
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_purebredSection.AddChild(_purebredGrid);
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_hybridSection = new VBoxContainer();
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_hybridSection.AddThemeConstantOverride("separation", 16);
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AddChild(_hybridSection);
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage", ThemeTypeVariation = "Eyebrow" });
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_sireGrid = MakeGrid();
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_hybridSection.AddChild(_sireGrid);
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage", ThemeTypeVariation = "Eyebrow" });
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_damGrid = MakeGrid();
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_hybridSection.AddChild(_damGrid);
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Refresh();
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}
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private static GridContainer MakeGrid()
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{
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var grid = new GridContainer { Columns = 3, SizeFlagsHorizontal = SizeFlags.ShrinkCenter };
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grid.AddThemeConstantOverride("h_separation", 16);
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grid.AddThemeConstantOverride("v_separation", 16);
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return grid;
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}
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private void Refresh()
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{
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if (_purebredGrid is null) return;
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bool hybrid = _draft.IsHybrid;
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_purebredSection.Visible = !hybrid;
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_hybridSection.Visible = hybrid;
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if (hybrid)
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{
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RefreshGrid(_sireGrid, _draft.SireCladeId, _draft.SireSpeciesId,
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spId => _draft.Patch(new Godot.Collections.Dictionary { { "sire_species_id", spId } }));
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RefreshGrid(_damGrid, _draft.DamCladeId, _draft.DamSpeciesId,
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spId => _draft.Patch(new Godot.Collections.Dictionary { { "dam_species_id", spId } }));
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}
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else
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{
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RefreshGrid(_purebredGrid, _draft.CladeId, _draft.SpeciesId,
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spId => _draft.Patch(new Godot.Collections.Dictionary { { "species_id", spId } }));
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}
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}
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private static void RefreshGrid(GridContainer grid, string cladeId, string selectedSpecies, System.Action<string> onClick)
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{
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foreach (var c in grid.GetChildren()) c.Free();
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if (string.IsNullOrEmpty(cladeId)) return;
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foreach (var sp in CodexContent.SpeciesOfClade(cladeId))
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grid.AddChild(BuildCard(sp, sp.Id == selectedSpecies, onClick));
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}
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private static Control BuildCard(SpeciesDef sp, bool selected, System.Action<string> onClick)
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{
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var card = CodexCard.Make();
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card.CustomMinimumSize = new Vector2(200, 0);
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CodexCard.SetSelected(card, selected);
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card.GuiInput += (InputEvent e) =>
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{
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if (e is InputEventMouseButton mb && mb.Pressed && mb.ButtonIndex == MouseButton.Left)
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onClick(sp.Id);
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};
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var box = new VBoxContainer { MouseFilter = MouseFilterEnum.Pass };
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box.AddThemeConstantOverride("separation", 6);
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card.AddChild(box);
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box.AddChild(new Label { Text = sp.Name, ThemeTypeVariation = "CardName" });
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box.AddChild(new Label
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{
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Text = $"{sp.Size.ToUpperInvariant()} · {sp.BaseSpeedFt} FT/TURN",
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ThemeTypeVariation = "CardMeta",
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});
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if (sp.AbilityMods.Count > 0)
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{
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var modsRow = new HBoxContainer();
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modsRow.AddThemeConstantOverride("separation", 8);
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box.AddChild(modsRow);
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foreach (var (k, v) in sp.AbilityMods)
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modsRow.AddChild(new Label { Text = $"{k} {(v >= 0 ? "+" : "")}{v}" });
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}
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if (sp.Traits.Length > 0 || sp.Detriments.Length > 0)
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{
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var chips = new HFlowContainer { MouseFilter = MouseFilterEnum.Pass };
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chips.AddThemeConstantOverride("h_separation", 6);
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chips.AddThemeConstantOverride("v_separation", 4);
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box.AddChild(chips);
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foreach (var t in sp.Traits)
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chips.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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foreach (var d in sp.Detriments)
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chips.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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return card;
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}
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}
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