e3f0296e6f
Lights up the M5 codex design system across the wizard. Default palette swaps from dark leather to aged-parchment cream with sealing-wax red selection emphasis, matching the React prototype's default theme variant. CodexTheme.Build() is applied at the wizard root so every step + Aside + popover cascades through it. Theme additions: - Parchment palette in CodexPalette (Dark retained as alt) - Type variations registered for Card, CodexPopover, Pill, PillDetriment, AbilityToken, AbilitySlot, SkillRow — without SetTypeVariation, panel-stylebox lookup falls through to Godot's default dark slate, which is what was happening to every bare PanelContainer before this pass. - panel_hover stylebox on Card (gild border) wired via CodexCard's MouseEntered/Exited helper; panel_selected bumped to 3px seal-red border + soft shadow so selection reads at a glance. Card selection refactor: - Replaced the warm-cream Modulate hint on cards with stylebox swaps via the new CodexCard.SetSelected helper. The Modulate approach was a no-op on cream-on-cream parchment; the stylebox swap looks the same on either palette. - Step intros + Aside section headers now use the existing Eyebrow / H2 / H3 / CardName / CardMeta / CardBody label variations. - Confirm button on Step VIII uses the PrimaryButton variation. Popover + chip behaviour: - PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all pass through. Adjacent chips fire reliably even when the previous popover overlaps them spatially. - Dropped the 80ms grace timer; chip MouseExited closes immediately. - TraitChip MouseFilter Stop → Pass so clicks bubble up to the parent card's GuiInput (selecting the card). Misc: - Wizard._Ready inserts a backing Panel so the parchment Bg fills the canvas — Wizard root is a plain Control, which paints nothing. - CodexTheme font lookup tries Cormorant-Medium before -Regular and globalizes res://Fonts/ for runtime FontFile load (the previous fallback used ContentPaths which points at a sibling data tree). - StepStats final-score Label rendered at font_size 22 to match the AbilityToken die. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
68 lines
2.4 KiB
C#
68 lines
2.4 KiB
C#
using Godot;
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namespace Theriapolis.GodotHost.Scenes.Widgets;
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/// <summary>
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/// Card-style PanelContainer helpers. The codex Theme defines three
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/// styleboxes for type-variation "Card":
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/// - "panel" → unselected look (Bg2 fill, Rule border)
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/// - "panel_hover" → gild border, slightly heavier weight
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/// - "panel_selected" → seal-red border + soft red shadow
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///
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/// State is held in Godot meta on the card so hover and selected can be
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/// driven independently by different call sites (Make wires the hover
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/// signals; SetSelected is called by step Refresh handlers). The active
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/// stylebox is picked by Apply: selected beats hover beats default.
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/// </summary>
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public static class CodexCard
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{
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private const string SelectedMeta = "codex_card_selected";
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private const string HoverMeta = "codex_card_hover";
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/// <summary>
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/// Creates a PanelContainer with ThemeTypeVariation = "Card" plus
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/// hover signal wiring. The MouseEntered/MouseExited handlers update
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/// the hover meta and re-apply the right stylebox.
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/// </summary>
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public static PanelContainer Make()
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{
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var card = new PanelContainer
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{
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ThemeTypeVariation = "Card",
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MouseFilter = Control.MouseFilterEnum.Stop,
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};
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card.MouseEntered += () => SetHover(card, true);
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card.MouseExited += () => SetHover(card, false);
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return card;
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}
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public static void SetSelected(PanelContainer card, bool selected)
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{
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card.SetMeta(SelectedMeta, selected);
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Apply(card);
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}
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private static void SetHover(PanelContainer card, bool hover)
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{
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card.SetMeta(HoverMeta, hover);
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Apply(card);
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}
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private static void Apply(PanelContainer card)
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{
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bool selected = card.HasMeta(SelectedMeta) && (bool)card.GetMeta(SelectedMeta);
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bool hover = card.HasMeta(HoverMeta) && (bool)card.GetMeta(HoverMeta);
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// Priority: selected > hover > default. The default branch removes
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// the override so the type variation's "panel" stylebox applies.
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StringName picked = selected ? "panel_selected"
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: hover ? "panel_hover"
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: "panel";
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if (picked == "panel" || !card.HasThemeStylebox(picked, "Card"))
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card.RemoveThemeStyleboxOverride("panel");
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else
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card.AddThemeStyleboxOverride("panel", card.GetThemeStylebox(picked, "Card"));
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}
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}
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