Files
TheriapolisV3/Theriapolis.Godot/Scenes/Widgets/CodexCard.cs
T
Christopher Wiebe e3f0296e6f M6.7: Parchment theme pass
Lights up the M5 codex design system across the wizard. Default
palette swaps from dark leather to aged-parchment cream with
sealing-wax red selection emphasis, matching the React prototype's
default theme variant. CodexTheme.Build() is applied at the wizard
root so every step + Aside + popover cascades through it.

Theme additions:
- Parchment palette in CodexPalette (Dark retained as alt)
- Type variations registered for Card, CodexPopover, Pill,
  PillDetriment, AbilityToken, AbilitySlot, SkillRow — without
  SetTypeVariation, panel-stylebox lookup falls through to Godot's
  default dark slate, which is what was happening to every bare
  PanelContainer before this pass.
- panel_hover stylebox on Card (gild border) wired via CodexCard's
  MouseEntered/Exited helper; panel_selected bumped to 3px seal-red
  border + soft shadow so selection reads at a glance.

Card selection refactor:
- Replaced the warm-cream Modulate hint on cards with stylebox swaps
  via the new CodexCard.SetSelected helper. The Modulate approach
  was a no-op on cream-on-cream parchment; the stylebox swap looks
  the same on either palette.
- Step intros + Aside section headers now use the existing Eyebrow /
  H2 / H3 / CardName / CardMeta / CardBody label variations.
- Confirm button on Step VIII uses the PrimaryButton variation.

Popover + chip behaviour:
- PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all
  pass through. Adjacent chips fire reliably even when the previous
  popover overlaps them spatially.
- Dropped the 80ms grace timer; chip MouseExited closes immediately.
- TraitChip MouseFilter Stop → Pass so clicks bubble up to the
  parent card's GuiInput (selecting the card).

Misc:
- Wizard._Ready inserts a backing Panel so the parchment Bg fills
  the canvas — Wizard root is a plain Control, which paints nothing.
- CodexTheme font lookup tries Cormorant-Medium before -Regular and
  globalizes res://Fonts/ for runtime FontFile load (the previous
  fallback used ContentPaths which points at a sibling data tree).
- StepStats final-score Label rendered at font_size 22 to match the
  AbilityToken die.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-03 22:04:24 -07:00

68 lines
2.4 KiB
C#

using Godot;
namespace Theriapolis.GodotHost.Scenes.Widgets;
/// <summary>
/// Card-style PanelContainer helpers. The codex Theme defines three
/// styleboxes for type-variation "Card":
/// - "panel" → unselected look (Bg2 fill, Rule border)
/// - "panel_hover" → gild border, slightly heavier weight
/// - "panel_selected" → seal-red border + soft red shadow
///
/// State is held in Godot meta on the card so hover and selected can be
/// driven independently by different call sites (Make wires the hover
/// signals; SetSelected is called by step Refresh handlers). The active
/// stylebox is picked by Apply: selected beats hover beats default.
/// </summary>
public static class CodexCard
{
private const string SelectedMeta = "codex_card_selected";
private const string HoverMeta = "codex_card_hover";
/// <summary>
/// Creates a PanelContainer with ThemeTypeVariation = "Card" plus
/// hover signal wiring. The MouseEntered/MouseExited handlers update
/// the hover meta and re-apply the right stylebox.
/// </summary>
public static PanelContainer Make()
{
var card = new PanelContainer
{
ThemeTypeVariation = "Card",
MouseFilter = Control.MouseFilterEnum.Stop,
};
card.MouseEntered += () => SetHover(card, true);
card.MouseExited += () => SetHover(card, false);
return card;
}
public static void SetSelected(PanelContainer card, bool selected)
{
card.SetMeta(SelectedMeta, selected);
Apply(card);
}
private static void SetHover(PanelContainer card, bool hover)
{
card.SetMeta(HoverMeta, hover);
Apply(card);
}
private static void Apply(PanelContainer card)
{
bool selected = card.HasMeta(SelectedMeta) && (bool)card.GetMeta(SelectedMeta);
bool hover = card.HasMeta(HoverMeta) && (bool)card.GetMeta(HoverMeta);
// Priority: selected > hover > default. The default branch removes
// the override so the type variation's "panel" stylebox applies.
StringName picked = selected ? "panel_selected"
: hover ? "panel_hover"
: "panel";
if (picked == "panel" || !card.HasThemeStylebox(picked, "Card"))
card.RemoveThemeStyleboxOverride("panel");
else
card.AddThemeStyleboxOverride("panel", card.GetThemeStylebox(picked, "Card"));
}
}