M6.7: Parchment theme pass
Lights up the M5 codex design system across the wizard. Default palette swaps from dark leather to aged-parchment cream with sealing-wax red selection emphasis, matching the React prototype's default theme variant. CodexTheme.Build() is applied at the wizard root so every step + Aside + popover cascades through it. Theme additions: - Parchment palette in CodexPalette (Dark retained as alt) - Type variations registered for Card, CodexPopover, Pill, PillDetriment, AbilityToken, AbilitySlot, SkillRow — without SetTypeVariation, panel-stylebox lookup falls through to Godot's default dark slate, which is what was happening to every bare PanelContainer before this pass. - panel_hover stylebox on Card (gild border) wired via CodexCard's MouseEntered/Exited helper; panel_selected bumped to 3px seal-red border + soft shadow so selection reads at a glance. Card selection refactor: - Replaced the warm-cream Modulate hint on cards with stylebox swaps via the new CodexCard.SetSelected helper. The Modulate approach was a no-op on cream-on-cream parchment; the stylebox swap looks the same on either palette. - Step intros + Aside section headers now use the existing Eyebrow / H2 / H3 / CardName / CardMeta / CardBody label variations. - Confirm button on Step VIII uses the PrimaryButton variation. Popover + chip behaviour: - PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all pass through. Adjacent chips fire reliably even when the previous popover overlaps them spatially. - Dropped the 80ms grace timer; chip MouseExited closes immediately. - TraitChip MouseFilter Stop → Pass so clicks bubble up to the parent card's GuiInput (selecting the card). Misc: - Wizard._Ready inserts a backing Panel so the parchment Bg fills the canvas — Wizard root is a plain Control, which paints nothing. - CodexTheme font lookup tries Cormorant-Medium before -Regular and globalizes res://Fonts/ for runtime FontFile load (the previous fallback used ContentPaths which points at a sibling data tree). - StepStats final-score Label rendered at font_size 22 to match the AbilityToken die. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -75,6 +75,7 @@ public partial class Aside : MarginContainer
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{
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Text = name,
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HorizontalAlignment = HorizontalAlignment.Center,
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ThemeTypeVariation = "H3",
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});
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_content.AddChild(new HSeparator());
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}
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@@ -143,6 +144,7 @@ public partial class Aside : MarginContainer
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{
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Text = label,
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HorizontalAlignment = HorizontalAlignment.Center,
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ThemeTypeVariation = "Eyebrow",
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});
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col.AddChild(new HSeparator());
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return col;
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@@ -155,8 +157,7 @@ public partial class Aside : MarginContainer
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// Smaller font on the label tag — keeps the row compact in the
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// narrow side rail.
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var lbl = new Label { Text = label.ToUpperInvariant() };
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lbl.AddThemeFontSizeOverride("font_size", 11);
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var lbl = new Label { Text = label.ToUpperInvariant(), ThemeTypeVariation = "Eyebrow" };
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v.AddChild(lbl);
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// Autowrap on the value so long names ("Hybrid Underground")
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@@ -176,7 +177,7 @@ public partial class Aside : MarginContainer
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private void BuildAttributes()
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{
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_content.AddChild(new Label { Text = "ATTRIBUTES" });
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_content.AddChild(new Label { Text = "ATTRIBUTES", ThemeTypeVariation = "Eyebrow" });
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// Self-contained sub-panel so the attributes table never widens
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// beyond the Aside's own rect. Columns: ab | bonus | final | d20.
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@@ -241,7 +242,7 @@ public partial class Aside : MarginContainer
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private void BuildPills()
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{
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_content.AddChild(new Label { Text = "TRAITS · FEATS · SKILLS" });
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_content.AddChild(new Label { Text = "TRAITS · FEATS · SKILLS", ThemeTypeVariation = "Eyebrow" });
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var flow = new HFlowContainer();
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flow.AddThemeConstantOverride("h_separation", 6);
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@@ -33,8 +33,8 @@ public partial class StepBackground : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO V · HISTORY" });
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intro.AddChild(new Label { Text = "Choose a History" });
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intro.AddChild(new Label { Text = "FOLIO V · HISTORY", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a History", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Where your character came from before the wandering began. "
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@@ -66,12 +66,9 @@ public partial class StepBackground : VBoxContainer, IStep
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{
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bool selected = _draft.BackgroundId == bg.Id;
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var card = new PanelContainer
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{
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CustomMinimumSize = new Vector2(200, 0),
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MouseFilter = MouseFilterEnum.Stop,
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};
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if (selected) card.Modulate = new Color(1f, 0.95f, 0.85f);
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var card = CodexCard.Make();
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card.CustomMinimumSize = new Vector2(200, 0);
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CodexCard.SetSelected(card, selected);
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card.GuiInput += (InputEvent e) =>
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{
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@@ -83,13 +80,14 @@ public partial class StepBackground : VBoxContainer, IStep
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box.AddThemeConstantOverride("separation", 6);
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card.AddChild(box);
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box.AddChild(new Label { Text = bg.Name });
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box.AddChild(new Label { Text = bg.Name, ThemeTypeVariation = "CardName" });
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if (!string.IsNullOrEmpty(bg.Flavor))
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{
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box.AddChild(new Label
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{
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Text = bg.Flavor,
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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ThemeTypeVariation = "CardBody",
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});
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}
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@@ -113,7 +111,7 @@ public partial class StepBackground : VBoxContainer, IStep
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var featRow = new HBoxContainer();
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featRow.AddThemeConstantOverride("separation", 6);
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box.AddChild(featRow);
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featRow.AddChild(new Label { Text = "FEATURE" });
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featRow.AddChild(new Label { Text = "FEATURE", ThemeTypeVariation = "Eyebrow" });
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featRow.AddChild(new TraitChip
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{
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TraitName = bg.FeatureName,
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@@ -21,7 +21,7 @@ namespace Theriapolis.GodotHost.Scenes.Steps;
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public partial class StepClade : VBoxContainer, IStep
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{
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private CharacterDraft _draft = null!;
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private CheckBox _hybridToggle = null!;
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private Button _hybridToggle = null!;
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private VBoxContainer _purebredSection = null!;
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private VBoxContainer _hybridSection = null!;
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private OptionButton _dominantToggle = null!;
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@@ -61,8 +61,8 @@ public partial class StepClade : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO I · CLADE" });
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intro.AddChild(new Label { Text = "Choose a Clade" });
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intro.AddChild(new Label { Text = "FOLIO I · CLADE", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Clade", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "The broad mammalian family of your line. Clade defines the largest "
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@@ -71,10 +71,18 @@ public partial class StepClade : VBoxContainer, IStep
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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// Toggle Button (not CheckBox) so the inverted-on-press button style
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// from the codex theme handles selection visually — no checkbox glyph
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// needed, the bg colour shift is the affordance.
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var toggleRow = new HBoxContainer();
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toggleRow.AddThemeConstantOverride("separation", 12);
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AddChild(toggleRow);
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_hybridToggle = new CheckBox { Text = "Hybrid Origin (two parent lineages)" };
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_hybridToggle = new Button
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{
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Text = "Hybrid Origin (two parent lineages)",
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ToggleMode = true,
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FocusMode = Control.FocusModeEnum.None,
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};
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_hybridToggle.Toggled += OnHybridToggled;
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toggleRow.AddChild(_hybridToggle);
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@@ -91,12 +99,12 @@ public partial class StepClade : VBoxContainer, IStep
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_hybridSection.AddThemeConstantOverride("separation", 16);
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AddChild(_hybridSection);
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage" });
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage", ThemeTypeVariation = "Eyebrow" });
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var sireGrid = MakeGrid();
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_hybridSection.AddChild(sireGrid);
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PopulateGrid(sireGrid, _sireCards, id => OnLineageCladePicked("sire", id));
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage" });
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage", ThemeTypeVariation = "Eyebrow" });
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var damGrid = MakeGrid();
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_hybridSection.AddChild(damGrid);
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PopulateGrid(damGrid, _damCards, id => OnLineageCladePicked("dam", id));
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@@ -106,7 +114,7 @@ public partial class StepClade : VBoxContainer, IStep
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_bonusSection = new VBoxContainer();
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_bonusSection.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(_bonusSection);
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_bonusSection.AddChild(new Label { Text = "LINEAGE BONUSES" });
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_bonusSection.AddChild(new Label { Text = "LINEAGE BONUSES", ThemeTypeVariation = "Eyebrow" });
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_sireBonusRow = new HBoxContainer();
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_sireBonusRow.AddThemeConstantOverride("separation", 8);
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@@ -119,7 +127,7 @@ public partial class StepClade : VBoxContainer, IStep
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var dominantRow = new HBoxContainer();
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dominantRow.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(dominantRow);
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dominantRow.AddChild(new Label { Text = "DOMINANT LINEAGE" });
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dominantRow.AddChild(new Label { Text = "DOMINANT LINEAGE", ThemeTypeVariation = "Eyebrow" });
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_dominantToggle = new OptionButton();
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_dominantToggle.AddItem("Sire", 0);
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_dominantToggle.AddItem("Dam", 1);
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@@ -253,7 +261,7 @@ public partial class StepClade : VBoxContainer, IStep
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private static void UpdateSelection(Dictionary<string, PanelContainer> cards, string selectedId)
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{
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foreach (var (id, card) in cards)
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card.Modulate = id == selectedId ? new Color(1f, 0.95f, 0.85f) : Colors.White;
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CodexCard.SetSelected(card, id == selectedId);
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}
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private void OnPurebredCladePicked(string cladeId)
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@@ -318,11 +326,8 @@ public partial class StepClade : VBoxContainer, IStep
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private PanelContainer BuildCard(CladeDef clade, System.Action<string> onClick)
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{
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var card = new PanelContainer
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{
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CustomMinimumSize = new Vector2(200, 0),
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MouseFilter = MouseFilterEnum.Stop,
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};
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var card = CodexCard.Make();
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card.CustomMinimumSize = new Vector2(200, 0);
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card.GuiInput += (InputEvent e) =>
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{
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if (e is InputEventMouseButton mb && mb.Pressed && mb.ButtonIndex == MouseButton.Left)
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@@ -333,8 +338,8 @@ public partial class StepClade : VBoxContainer, IStep
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box.AddThemeConstantOverride("separation", 6);
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card.AddChild(box);
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box.AddChild(new Label { Text = clade.Name });
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box.AddChild(new Label { Text = clade.Kind.ToUpperInvariant() });
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box.AddChild(new Label { Text = clade.Name, ThemeTypeVariation = "CardName" });
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box.AddChild(new Label { Text = clade.Kind.ToUpperInvariant(), ThemeTypeVariation = "CardMeta" });
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if (clade.AbilityMods.Count > 0)
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{
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@@ -37,8 +37,8 @@ public partial class StepClass : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO III · CALLING" });
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intro.AddChild(new Label { Text = "Choose a Calling" });
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intro.AddChild(new Label { Text = "FOLIO III · CALLING", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Calling", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Your character's path — fighter, hunter, scholar, or something stranger. "
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@@ -67,12 +67,9 @@ public partial class StepClass : VBoxContainer, IStep
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{
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bool selected = _draft.ClassId == cls.Id;
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var card = new PanelContainer
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{
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CustomMinimumSize = new Vector2(200, 0),
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MouseFilter = MouseFilterEnum.Stop,
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};
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if (selected) card.Modulate = new Color(1f, 0.95f, 0.85f);
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var card = CodexCard.Make();
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card.CustomMinimumSize = new Vector2(200, 0);
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CodexCard.SetSelected(card, selected);
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card.GuiInput += (InputEvent e) =>
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{
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@@ -93,10 +90,11 @@ public partial class StepClass : VBoxContainer, IStep
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box.AddThemeConstantOverride("separation", 6);
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card.AddChild(box);
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box.AddChild(new Label { Text = cls.Name });
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box.AddChild(new Label { Text = cls.Name, ThemeTypeVariation = "CardName" });
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box.AddChild(new Label
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{
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Text = $"d{cls.HitDie} · {string.Join("/", cls.PrimaryAbility)}",
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ThemeTypeVariation = "CardMeta",
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});
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if (cls.Saves.Length > 0)
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@@ -104,9 +102,9 @@ public partial class StepClass : VBoxContainer, IStep
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var savesRow = new HBoxContainer();
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savesRow.AddThemeConstantOverride("separation", 6);
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box.AddChild(savesRow);
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savesRow.AddChild(new Label { Text = "SAVES" });
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savesRow.AddChild(new Label { Text = "SAVES", ThemeTypeVariation = "Eyebrow" });
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foreach (var s in cls.Saves)
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savesRow.AddChild(new Label { Text = s });
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savesRow.AddChild(new Label { Text = s, ThemeTypeVariation = "CardMeta" });
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}
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// Level-1 features. Filter out stubs and subclass-selection markers
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@@ -43,8 +43,8 @@ public partial class StepReview : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO VIII · SIGN" });
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intro.AddChild(new Label { Text = "Sign the Codex" });
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intro.AddChild(new Label { Text = "FOLIO VIII · SIGN", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Sign the Codex", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Review the right-rail summary, then sign your name. "
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@@ -56,7 +56,7 @@ public partial class StepReview : VBoxContainer, IStep
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var nameBlock = new VBoxContainer();
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nameBlock.AddThemeConstantOverride("separation", 6);
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AddChild(nameBlock);
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nameBlock.AddChild(new Label { Text = "NAME" });
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nameBlock.AddChild(new Label { Text = "NAME", ThemeTypeVariation = "Eyebrow" });
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_nameField = new LineEdit
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{
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PlaceholderText = "Enter your character's name...",
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@@ -82,6 +82,7 @@ public partial class StepReview : VBoxContainer, IStep
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{
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Text = "Confirm & Begin",
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CustomMinimumSize = new Vector2(220, 0),
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ThemeTypeVariation = "PrimaryButton",
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};
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_confirmBtn.Pressed += OnConfirmPressed;
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actionBlock.AddChild(_confirmBtn);
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@@ -41,8 +41,8 @@ public partial class StepSkills : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO VII · SKILLS" });
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intro.AddChild(new Label { Text = "Choose Your Skills" });
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intro.AddChild(new Label { Text = "FOLIO VII · SKILLS", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose Your Skills", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Your background grants two skills automatically (sealed). From your "
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@@ -51,7 +51,7 @@ public partial class StepSkills : VBoxContainer, IStep
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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_countLabel = new Label { Text = "0 / 0 chosen" };
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_countLabel = new Label { Text = "0 / 0 chosen", ThemeTypeVariation = "Meta" };
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AddChild(_countLabel);
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_groupsGrid = new GridContainer
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@@ -96,7 +96,11 @@ public partial class StepSkills : VBoxContainer, IStep
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HashSet<string> chosen,
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int required)
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{
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var panel = new PanelContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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var panel = new PanelContainer
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{
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SizeFlagsHorizontal = SizeFlags.ExpandFill,
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ThemeTypeVariation = "Card",
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};
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var col = new VBoxContainer();
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col.AddThemeConstantOverride("separation", 4);
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panel.AddChild(col);
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@@ -105,10 +109,10 @@ public partial class StepSkills : VBoxContainer, IStep
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var header = new HBoxContainer();
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header.AddThemeConstantOverride("separation", 8);
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col.AddChild(header);
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header.AddChild(new Label { Text = SkillsCatalog.AbilityFullName[ability] });
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header.AddChild(new Label { Text = SkillsCatalog.AbilityFullName[ability], ThemeTypeVariation = "H3" });
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var spacer = new Control { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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header.AddChild(spacer);
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header.AddChild(new Label { Text = ability });
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header.AddChild(new Label { Text = ability, ThemeTypeVariation = "Eyebrow" });
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foreach (var s in SkillsCatalog.ByAbility(ability))
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col.AddChild(BuildSkillRow(s, lockedFromBg, classOptions, chosen, required));
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@@ -130,6 +134,7 @@ public partial class StepSkills : VBoxContainer, IStep
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var row = new PanelContainer
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{
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MouseFilter = MouseFilterEnum.Stop,
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ThemeTypeVariation = "SkillRow",
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};
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// Visual state: dim unavailable rows, gild-tint background-locked,
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@@ -39,8 +39,8 @@ public partial class StepSpecies : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO II · SPECIES" });
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intro.AddChild(new Label { Text = "Choose a Species" });
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intro.AddChild(new Label { Text = "FOLIO II · SPECIES", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Species", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Refine your line. Species inherits the clade's traits and adds its "
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@@ -59,11 +59,11 @@ public partial class StepSpecies : VBoxContainer, IStep
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_hybridSection.AddThemeConstantOverride("separation", 16);
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AddChild(_hybridSection);
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage" });
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage", ThemeTypeVariation = "Eyebrow" });
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_sireGrid = MakeGrid();
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_hybridSection.AddChild(_sireGrid);
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage" });
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage", ThemeTypeVariation = "Eyebrow" });
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_damGrid = MakeGrid();
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_hybridSection.AddChild(_damGrid);
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@@ -109,12 +109,9 @@ public partial class StepSpecies : VBoxContainer, IStep
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private static Control BuildCard(SpeciesDef sp, bool selected, System.Action<string> onClick)
|
||||
{
|
||||
var card = new PanelContainer
|
||||
{
|
||||
CustomMinimumSize = new Vector2(200, 0),
|
||||
MouseFilter = MouseFilterEnum.Stop,
|
||||
};
|
||||
if (selected) card.Modulate = new Color(1f, 0.95f, 0.85f);
|
||||
var card = CodexCard.Make();
|
||||
card.CustomMinimumSize = new Vector2(200, 0);
|
||||
CodexCard.SetSelected(card, selected);
|
||||
|
||||
card.GuiInput += (InputEvent e) =>
|
||||
{
|
||||
@@ -126,8 +123,12 @@ public partial class StepSpecies : VBoxContainer, IStep
|
||||
box.AddThemeConstantOverride("separation", 6);
|
||||
card.AddChild(box);
|
||||
|
||||
box.AddChild(new Label { Text = sp.Name });
|
||||
box.AddChild(new Label { Text = $"{sp.Size.ToUpperInvariant()} · {sp.BaseSpeedFt} FT/TURN" });
|
||||
box.AddChild(new Label { Text = sp.Name, ThemeTypeVariation = "CardName" });
|
||||
box.AddChild(new Label
|
||||
{
|
||||
Text = $"{sp.Size.ToUpperInvariant()} · {sp.BaseSpeedFt} FT/TURN",
|
||||
ThemeTypeVariation = "CardMeta",
|
||||
});
|
||||
|
||||
if (sp.AbilityMods.Count > 0)
|
||||
{
|
||||
|
||||
@@ -61,8 +61,8 @@ public partial class StepStats : VBoxContainer, IStep
|
||||
var intro = new VBoxContainer();
|
||||
intro.AddThemeConstantOverride("separation", 6);
|
||||
AddChild(intro);
|
||||
intro.AddChild(new Label { Text = "FOLIO VI · ABILITIES" });
|
||||
intro.AddChild(new Label { Text = "Assign your Ability Scores" });
|
||||
intro.AddChild(new Label { Text = "FOLIO VI · ABILITIES", ThemeTypeVariation = "Eyebrow" });
|
||||
intro.AddChild(new Label { Text = "Assign your Ability Scores", ThemeTypeVariation = "H2" });
|
||||
intro.AddChild(new Label
|
||||
{
|
||||
Text = "Pick a method, then drag a value from the pool into one of the six "
|
||||
@@ -135,14 +135,17 @@ public partial class StepStats : VBoxContainer, IStep
|
||||
_bonusChips[captured] = bonus;
|
||||
row.AddChild(bonus);
|
||||
|
||||
// Final score (= base + total bonus).
|
||||
// Final score (= base + total bonus). Sized to match the
|
||||
// AbilityToken numeric label so the 'before / after' values
|
||||
// read at the same visual weight.
|
||||
var finalLbl = new Label
|
||||
{
|
||||
Text = "—",
|
||||
CustomMinimumSize = new Vector2(48, 0),
|
||||
CustomMinimumSize = new Vector2(56, 0),
|
||||
HorizontalAlignment = HorizontalAlignment.Right,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
};
|
||||
finalLbl.AddThemeFontSizeOverride("font_size", 22);
|
||||
_finalLabels[captured] = finalLbl;
|
||||
row.AddChild(finalLbl);
|
||||
|
||||
|
||||
@@ -40,8 +40,8 @@ public partial class StepSubclass : VBoxContainer, IStep
|
||||
var intro = new VBoxContainer();
|
||||
intro.AddThemeConstantOverride("separation", 6);
|
||||
AddChild(intro);
|
||||
intro.AddChild(new Label { Text = "FOLIO IV · SUBCLASS" });
|
||||
intro.AddChild(new Label { Text = "Choose a Subclass" });
|
||||
intro.AddChild(new Label { Text = "FOLIO IV · SUBCLASS", ThemeTypeVariation = "Eyebrow" });
|
||||
intro.AddChild(new Label { Text = "Choose a Subclass", ThemeTypeVariation = "H2" });
|
||||
intro.AddChild(new Label
|
||||
{
|
||||
Text = "Specialization within your calling. Subclass features unlock at "
|
||||
@@ -77,12 +77,9 @@ public partial class StepSubclass : VBoxContainer, IStep
|
||||
{
|
||||
bool selected = _draft.SubclassId == sub.Id;
|
||||
|
||||
var card = new PanelContainer
|
||||
{
|
||||
CustomMinimumSize = new Vector2(200, 0),
|
||||
MouseFilter = MouseFilterEnum.Stop,
|
||||
};
|
||||
if (selected) card.Modulate = new Color(1f, 0.95f, 0.85f);
|
||||
var card = CodexCard.Make();
|
||||
card.CustomMinimumSize = new Vector2(200, 0);
|
||||
CodexCard.SetSelected(card, selected);
|
||||
|
||||
card.GuiInput += (InputEvent e) =>
|
||||
{
|
||||
@@ -94,13 +91,14 @@ public partial class StepSubclass : VBoxContainer, IStep
|
||||
box.AddThemeConstantOverride("separation", 6);
|
||||
card.AddChild(box);
|
||||
|
||||
box.AddChild(new Label { Text = sub.Name });
|
||||
box.AddChild(new Label { Text = sub.Name, ThemeTypeVariation = "CardName" });
|
||||
if (!string.IsNullOrEmpty(sub.Flavor))
|
||||
{
|
||||
box.AddChild(new Label
|
||||
{
|
||||
Text = sub.Flavor,
|
||||
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
||||
ThemeTypeVariation = "CardBody",
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ public partial class AbilitySlot : PanelContainer
|
||||
public override void _Ready()
|
||||
{
|
||||
CustomMinimumSize = new Vector2(56, 56);
|
||||
ThemeTypeVariation = "AbilitySlot";
|
||||
MouseFilter = MouseFilterEnum.Stop;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ public partial class AbilityToken : PanelContainer
|
||||
public override void _Ready()
|
||||
{
|
||||
CustomMinimumSize = new Vector2(56, 56);
|
||||
ThemeTypeVariation = "AbilityToken";
|
||||
// PASS so clicks propagate up to the parent AbilitySlot's GuiInput
|
||||
// handler (click-to-return). Drag detection still triggers on the
|
||||
// deepest non-IGNORE Control under the cursor, so PASS works for
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
using Godot;
|
||||
|
||||
namespace Theriapolis.GodotHost.Scenes.Widgets;
|
||||
|
||||
/// <summary>
|
||||
/// Card-style PanelContainer helpers. The codex Theme defines three
|
||||
/// styleboxes for type-variation "Card":
|
||||
/// - "panel" → unselected look (Bg2 fill, Rule border)
|
||||
/// - "panel_hover" → gild border, slightly heavier weight
|
||||
/// - "panel_selected" → seal-red border + soft red shadow
|
||||
///
|
||||
/// State is held in Godot meta on the card so hover and selected can be
|
||||
/// driven independently by different call sites (Make wires the hover
|
||||
/// signals; SetSelected is called by step Refresh handlers). The active
|
||||
/// stylebox is picked by Apply: selected beats hover beats default.
|
||||
/// </summary>
|
||||
public static class CodexCard
|
||||
{
|
||||
private const string SelectedMeta = "codex_card_selected";
|
||||
private const string HoverMeta = "codex_card_hover";
|
||||
|
||||
/// <summary>
|
||||
/// Creates a PanelContainer with ThemeTypeVariation = "Card" plus
|
||||
/// hover signal wiring. The MouseEntered/MouseExited handlers update
|
||||
/// the hover meta and re-apply the right stylebox.
|
||||
/// </summary>
|
||||
public static PanelContainer Make()
|
||||
{
|
||||
var card = new PanelContainer
|
||||
{
|
||||
ThemeTypeVariation = "Card",
|
||||
MouseFilter = Control.MouseFilterEnum.Stop,
|
||||
};
|
||||
card.MouseEntered += () => SetHover(card, true);
|
||||
card.MouseExited += () => SetHover(card, false);
|
||||
return card;
|
||||
}
|
||||
|
||||
public static void SetSelected(PanelContainer card, bool selected)
|
||||
{
|
||||
card.SetMeta(SelectedMeta, selected);
|
||||
Apply(card);
|
||||
}
|
||||
|
||||
private static void SetHover(PanelContainer card, bool hover)
|
||||
{
|
||||
card.SetMeta(HoverMeta, hover);
|
||||
Apply(card);
|
||||
}
|
||||
|
||||
private static void Apply(PanelContainer card)
|
||||
{
|
||||
bool selected = card.HasMeta(SelectedMeta) && (bool)card.GetMeta(SelectedMeta);
|
||||
bool hover = card.HasMeta(HoverMeta) && (bool)card.GetMeta(HoverMeta);
|
||||
|
||||
// Priority: selected > hover > default. The default branch removes
|
||||
// the override so the type variation's "panel" stylebox applies.
|
||||
StringName picked = selected ? "panel_selected"
|
||||
: hover ? "panel_hover"
|
||||
: "panel";
|
||||
|
||||
if (picked == "panel" || !card.HasThemeStylebox(picked, "Card"))
|
||||
card.RemoveThemeStyleboxOverride("panel");
|
||||
else
|
||||
card.AddThemeStyleboxOverride("panel", card.GetThemeStylebox(picked, "Card"));
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,15 @@ namespace Theriapolis.GodotHost.Scenes.Widgets;
|
||||
/// Shared overlay layer that owns one reusable trait popover panel.
|
||||
/// Per GODOT_PORTING_GUIDE.md §6.1 — TraitChip triggers ask
|
||||
/// <see cref="Instance"/> to show the popover at their global rect; the
|
||||
/// popover stays open while either the trigger or the popover itself is
|
||||
/// hovered (80 ms grace via close timer).
|
||||
/// popover hides as soon as the trigger fires MouseExited.
|
||||
///
|
||||
/// The popover itself is MouseFilter=Ignore so it never intercepts
|
||||
/// input — clicks pass through to the chip's parent (card selection),
|
||||
/// scroll wheel events go to the underlying ScrollContainer, and the
|
||||
/// chip's hover state stays accurate when the cursor moves onto the
|
||||
/// popover area (the cursor is registered as "outside the chip", so
|
||||
/// MouseExited fires and we hide). This lets adjacent chips fire
|
||||
/// reliably even when the previous popover overlaps them spatially.
|
||||
///
|
||||
/// One PopoverLayer per scene; lives as a CanvasLayer child of
|
||||
/// Wizard.tscn so popovers float above every step's content. Mirrors
|
||||
@@ -17,7 +24,6 @@ public partial class PopoverLayer : CanvasLayer
|
||||
{
|
||||
public static PopoverLayer? Instance { get; private set; }
|
||||
|
||||
private const float GracePeriodSec = 0.08f;
|
||||
private const float ArrowOffsetPx = 6f;
|
||||
private const int ViewportPadPx = 8;
|
||||
|
||||
@@ -25,7 +31,6 @@ public partial class PopoverLayer : CanvasLayer
|
||||
private Label _titleLabel = null!;
|
||||
private Label _tagLabel = null!;
|
||||
private Label _descLabel = null!;
|
||||
private Timer _closeTimer = null!;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
@@ -45,14 +50,15 @@ public partial class PopoverLayer : CanvasLayer
|
||||
|
||||
private void BuildPopover()
|
||||
{
|
||||
// Ignore so clicks/scroll/hover all pass through to whatever's
|
||||
// beneath. The popover is purely a visual readout; the chip
|
||||
// owns the lifecycle entirely.
|
||||
_popup = new PanelContainer
|
||||
{
|
||||
Visible = false,
|
||||
MouseFilter = Control.MouseFilterEnum.Pass,
|
||||
MouseFilter = Control.MouseFilterEnum.Ignore,
|
||||
ZIndex = 100,
|
||||
};
|
||||
_popup.MouseEntered += CancelClose;
|
||||
_popup.MouseExited += ScheduleClose;
|
||||
AddChild(_popup);
|
||||
|
||||
var v = new VBoxContainer { CustomMinimumSize = new Vector2(240, 0) };
|
||||
@@ -75,15 +81,10 @@ public partial class PopoverLayer : CanvasLayer
|
||||
CustomMinimumSize = new Vector2(220, 0),
|
||||
};
|
||||
v.AddChild(_descLabel);
|
||||
|
||||
_closeTimer = new Timer { OneShot = true, WaitTime = GracePeriodSec };
|
||||
_closeTimer.Timeout += HidePopover;
|
||||
AddChild(_closeTimer);
|
||||
}
|
||||
|
||||
public void ShowFor(Control trigger, string title, string description, string tag, bool detriment)
|
||||
{
|
||||
CancelClose();
|
||||
_titleLabel.Text = title;
|
||||
_descLabel.Text = description;
|
||||
_tagLabel.Visible = !string.IsNullOrEmpty(tag) || detriment;
|
||||
@@ -100,10 +101,11 @@ public partial class PopoverLayer : CanvasLayer
|
||||
Reposition(trigger);
|
||||
}
|
||||
|
||||
public void ScheduleClose() => _closeTimer.Start();
|
||||
public void CancelClose() => _closeTimer.Stop();
|
||||
|
||||
private void HidePopover() => _popup.Visible = false;
|
||||
/// <summary>Hide the popover. Was previously a 80ms-grace timer when
|
||||
/// the popover stayed alive across chip→popover hover transitions, but
|
||||
/// the popover is now non-interactive so there's no transition to
|
||||
/// cover for — close immediately.</summary>
|
||||
public void ScheduleClose() => _popup.Visible = false;
|
||||
|
||||
private void Reposition(Control trigger)
|
||||
{
|
||||
|
||||
@@ -24,7 +24,12 @@ public partial class TraitChip : PanelContainer
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
MouseFilter = MouseFilterEnum.Stop;
|
||||
// Pass so click events bubble up to the parent card's GuiInput
|
||||
// (selecting the card). Hover signals fire regardless of filter
|
||||
// mode — they're driven by cursor-rect intersection, not input
|
||||
// event routing.
|
||||
MouseFilter = MouseFilterEnum.Pass;
|
||||
ApplyVariation();
|
||||
_label = new Label
|
||||
{
|
||||
Text = TraitName,
|
||||
@@ -42,6 +47,12 @@ public partial class TraitChip : PanelContainer
|
||||
Tag = tag;
|
||||
Detriment = detriment;
|
||||
if (_label is not null) _label.Text = name;
|
||||
ApplyVariation();
|
||||
}
|
||||
|
||||
private void ApplyVariation()
|
||||
{
|
||||
ThemeTypeVariation = Detriment ? "PillDetriment" : "Pill";
|
||||
}
|
||||
|
||||
private void OnHoverEntered()
|
||||
|
||||
@@ -8,10 +8,8 @@ namespace Theriapolis.GodotHost.Scenes;
|
||||
/// nav bar. Owns the <see cref="CharacterDraft"/> resource and dispatches
|
||||
/// each step's content into the StepHost.
|
||||
///
|
||||
/// Default theme only at this layer — per guide §12 (build order),
|
||||
/// the parchment Theme lands as a final pass once structural correctness
|
||||
/// is verified. Until then, font/colour issues are clearly font/colour
|
||||
/// issues, not layout issues.
|
||||
/// The codex Theme is applied at this root in <see cref="_Ready"/> and
|
||||
/// cascades through every descendant — steps, Aside, popover layer.
|
||||
/// </summary>
|
||||
public partial class Wizard : Control
|
||||
{
|
||||
@@ -56,6 +54,22 @@ public partial class Wizard : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Theme = UI.CodexTheme.Build();
|
||||
|
||||
// The wizard root is a Control, which paints nothing — without a
|
||||
// backing Panel the viewport's default grey clear color shows
|
||||
// through. Insert a Panel sized to the full rect so the theme's
|
||||
// parchment Bg fills the canvas, then move it behind the existing
|
||||
// children so it doesn't intercept mouse events.
|
||||
var bg = new Panel
|
||||
{
|
||||
AnchorRight = 1,
|
||||
AnchorBottom = 1,
|
||||
MouseFilter = MouseFilterEnum.Ignore,
|
||||
};
|
||||
AddChild(bg);
|
||||
MoveChild(bg, 0);
|
||||
|
||||
Character = new UI.CharacterDraft();
|
||||
|
||||
_stepper = GetNode<UI.Widgets.CodexStepper>("%Stepper");
|
||||
|
||||
Reference in New Issue
Block a user