Lights up the M5 codex design system across the wizard. Default
palette swaps from dark leather to aged-parchment cream with
sealing-wax red selection emphasis, matching the React prototype's
default theme variant. CodexTheme.Build() is applied at the wizard
root so every step + Aside + popover cascades through it.
Theme additions:
- Parchment palette in CodexPalette (Dark retained as alt)
- Type variations registered for Card, CodexPopover, Pill,
PillDetriment, AbilityToken, AbilitySlot, SkillRow — without
SetTypeVariation, panel-stylebox lookup falls through to Godot's
default dark slate, which is what was happening to every bare
PanelContainer before this pass.
- panel_hover stylebox on Card (gild border) wired via CodexCard's
MouseEntered/Exited helper; panel_selected bumped to 3px seal-red
border + soft shadow so selection reads at a glance.
Card selection refactor:
- Replaced the warm-cream Modulate hint on cards with stylebox swaps
via the new CodexCard.SetSelected helper. The Modulate approach
was a no-op on cream-on-cream parchment; the stylebox swap looks
the same on either palette.
- Step intros + Aside section headers now use the existing Eyebrow /
H2 / H3 / CardName / CardMeta / CardBody label variations.
- Confirm button on Step VIII uses the PrimaryButton variation.
Popover + chip behaviour:
- PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all
pass through. Adjacent chips fire reliably even when the previous
popover overlaps them spatially.
- Dropped the 80ms grace timer; chip MouseExited closes immediately.
- TraitChip MouseFilter Stop → Pass so clicks bubble up to the
parent card's GuiInput (selecting the card).
Misc:
- Wizard._Ready inserts a backing Panel so the parchment Bg fills
the canvas — Wizard root is a plain Control, which paints nothing.
- CodexTheme font lookup tries Cormorant-Medium before -Regular and
globalizes res://Fonts/ for runtime FontFile load (the previous
fallback used ContentPaths which points at a sibling data tree).
- StepStats final-score Label rendered at font_size 22 to match the
AbilityToken die.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- New Step VIII (Review): name input and Confirm button that
saves the finalized character to user://character.tres.
- Hybrid lineage rules simplified per project decision: drop
the "no-stack on overlap, take +1 free elsewhere" rule from
theriapolis-rpg-clades.md. Hybrids now pick one ability mod
from each parent clade and they sum if they overlap.
Removes HybridFreeAbility, the free-bonus picker row, and the
overlap special case from AbilityCalc + WizardValidation.
- StepClade bonus rows now mutate in place (sync ButtonPressed)
instead of tearing down on every Refresh — the old path freed
the very button mid-Pressed-signal, leaving stale buttons next
to the new ones.
- StepSkills drops the redundant "Calling: X · History: Y" meta
line; both are already shown in the Aside summary.
- Aside hybrid section adds dual-species traits and the
universal-hybrid detriment pills.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>