Commit Graph

3 Commits

Author SHA1 Message Date
Christopher Wiebe 97b49d4145 M6.18: Skill expansion to 5 per ability — 12 new Theriapolis-flavored skills
Skill list grows from 18 → 30 so every ability has 5 skills tied to it.
New skills appended at SkillId byte indices 18–29 to preserve
save-game compat with pre-M6.18 characters.

  STR (+4): Brawl, Build-Read, Force, Haulage
  DEX (+2): Driving, Marksmanship
  CON (+5): Endurance, Fortitude, Hardiness, Lung-Craft, Pain Tolerance
  CHA (+1): Scent-Speak

Endurance covers applied effort over time; Hardiness covers external
condition tolerance (temperature, smoke, altitude); Fortitude is
ingestion-only (poison, spoiled food, ritual draughts). Pain Tolerance
is function-while-wounded. Lung-Craft is breath/voice discipline.

Class skill_options updated across all 8 callings so every new skill
has 3+ class homes (Muzzle-Speaker remains the universal pick of
all 30). Backgrounds left untouched — their skill grants are
doc-canon and would benefit from a separate balancing pass.

CharacterBuilder.SkillToJsonName extended with explicit cases for the
new skills so compound enum names like BuildRead serialize as
"build_read" rather than the fallback "buildread" — caught by
CharacterBuilderTests.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 20:25:56 -07:00
Christopher Wiebe 39117a09ed M6.17: Variant content + Sheep/Goat split + calling lore + uniform card layout
Species variants populated against the M6.13 schema:
- Lion-Folk sex axis: Mane Guard (male) / Huntress Reflexes (female,
  +5 ft speed + advantage on initiative).
- Elk-Folk sex axis: Antler Combat with 10 ft reach when full rack
  (male, retains seasonal Antler Drag) / Kick (female, prone on crit).
  Base traits restored to doc canon: Herd Coordination (Help → +3) +
  Endurance Runner (40 ft + advantage CON vs forced march); base speed
  bumped 30 → 40; new base detriment Herd Instinct.

Ram-Folk replaced with separate Sheep-Folk + Goat-Folk species rather
than a lineage-axis variant on a single Ram entry. Bovidae now has 4
species. The lineage-axis toggle UI in StepSpecies BuildCard rolled
back; the schema stays for sex-axis (Lion/Elk) which auto-resolves.
ContentLoadTests + HybridCharacterTests updated; Size.cs comment too.

Calling lore: ClassDef gains Description; classes.json populated for
all 8 callings with the doc's italic blockquote + paragraph profile.
StepClass surfaces the description on the card.

Card layout uniformity: StepClass / StepSubclass / StepBackground all
switched to single-column ExpandFill grids (matching StepClade /
StepSpecies). Each card now spans the wizard's content width so the
description and feature chips have room to breathe.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 22:23:47 -07:00
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00